> The biggest issue I had when porting was the OpenGL extensions. All > extensions > had to be called through the wgl thunks to get the calling conventions > right, > but that isn't hard, just a little extra initial work. > > - Aric > >
I have done the same a while ago. The calling convention first was a pain (it led to strange crashes) but in the end it worked fine by adjusting GLAPIENTRY :) Roderick -- Echte DSL-Flatrate dauerhaft für 0,- Euro*. Nur noch kurze Zeit! "Feel free" mit GMX DSL: http://www.gmx.net/de/go/dsl
