> The biggest issue I had when porting was the OpenGL extensions.  All
> extensions
> had to be called through the wgl thunks to get the calling conventions
> right,
> but that isn't hard, just a little extra initial work.
> 
> - Aric
> 
> 

I have done the same a while ago. The calling convention first was a pain (it 
led to strange crashes) but in the end it worked fine by adjusting GLAPIENTRY :)

Roderick
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