Hi, > You are right - with native dmusic,dmloader,dmime,dmsynth the game runs. > I also had some dmusic/dmime output with the heap error, but that > looked quite normal. > > Strange though that my regression testing had a different result. > I did it just like the GitWine entry in the wiki suggests... The error occurs only sporadic, sometimes it works with native dmusic & friends stuff. I guess that sometimes it started successfully even though the bad patch was in.
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