Hi,
> You are right - with native dmusic,dmloader,dmime,dmsynth the game runs.
> I also had some dmusic/dmime output with the heap error, but that
> looked quite normal.
>
> Strange though that my regression testing had a different result.
> I did it just like the GitWine entry in the wiki suggests...
The error occurs only sporadic, sometimes it works with native dmusic & 
friends stuff. I guess that sometimes it started successfully even though the 
bad patch was in.

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