On 08/09/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt
This is NV-only, and doesn't seem to describe the proper interaction w/
FBOs (is it supported)?
From what I've read about depth/stencil buffers and FBOs,
packed_depth_stencil is currently the only way to attach a depth or
stencil buffer to an FBO an have it work. Also see
http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi

http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt
This one's marked "incomplete", and I can't find the relevant constants
in the GL headers.
[yes, my card supports it, however ]

Which do you suggest we use?

Typically we should use the EXT version. However, I don't know if ATI
supports supports either extension, or if we even need it there.


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