Hi Fabian. I tested with the stonehenge-Demo from www.ogre3d.org (DX9)
> Tested with current HEAD: > WINEDEBUG="+x11drv,+d3d,+d3d_caps,+opengl,+wgl,+fps" wine \ > explorer.exe /desktop=xxx,800x600 Magic_of_stonehenge.exe > > trace:d3d:IWineD3DImpl_FillGLCaps FOUND (fake) card: 0x1002 (vendor id), > 0x4144 (device id) > > trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x18a3c0) : > emulating 0Mib, returning 0Mib > Detected DirectDraw driver DirectDraw HAL > ----- DirectDraw Detection Ends This was with your Patch and it breaks the Demo. The clean Tree returns 64MB and the Demo runs. (Has visual errors, which where not present 2 weeks ago, but moving wgl/opengl to winex11.drv is still in progress) -- By by ... Detlef
