Am Freitag, 6. Oktober 2006 18:09 schrieb Willie Sippel: > Am Freitag, 6. Oktober 2006 15:26 schrieb Ulrich Czekalla: > > From our discussions at wineconf we concluded that overriding the > > various functions such as glViewport and glScissor will get us there for > > most applications. > > > > The only thing this will not do is handle the case where a child window > > overlaps a opengl child window. In this case the best solution is to use > > a glX extension that would allow us to provide a clip region to clip the > > overlapping child windows. The big question is this really necessary. > > How many applications make use of this? I don't know the answer. > > I'd test your patch myself, but OpenGL in Wine is completely broken for me > for a few weeks now, and I have no idea how to fix it (D3D works just fine, > though)... > OK, just tested your patch with DAZ|Studio - quite an improvement! A few graphic glitches, like a disappearing menu bar (basically any part of the main window _except_ for the OpenGL viewport disappears randomly - you can still click on the buttons, but you can't see them). But I didn't notice any problems with floating (overlapping) child windows, they don't disappear and seem to work pretty much as expected!? It's a little sluggish, but I can't tell if that's due to your patch, or maybe DAZ|Studio really is that slow.
Anyway, once the glitches I mentioned are sorted out and this patch gets committed, quite a few Wine users should be very happy! Ciao, Willie -- Willie Sippel //////// | Tritium Studios // | ______________________________ //// /// | http://www.tritium-studios.com <[EMAIL PROTECTED]>
