On 18/10/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Yes, but some methods in WineD3D need the back buffer and the front buffer
implementation pointer, like Present or LockRect/UnlockRect

Well yes, but you don't know if those access the field directly or
call GetRenderTarget / GetDepthStencil internally.

Btw, this construction looks very similar to what happens when you
call GetVertexDeclaration after having set an FVF with SetFVF.


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