On 20/10/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Hmm, the sampler states are per sampler in d3d, and per texture object in gl
as far as I know. So we have to find some way if the sampler states are
changed regarding the texture used for drawing. This is getting tricky :-/
Yes, sRGB support has a problem with that as well.

Texture stage states are per stage in d3d and opengl afaik(except of those
that are wrapped to samplers in ddraw/d3d8). Any idea how much texture stages
d3d10 supports, if the concept of them still exists?
I don't know for sure, but I doubt it. Texture stages are pretty much
a fixed function thing.


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