Søndag 26 november 2006 22:39, skrev Kai Blin: > Hi folks, > > As you might know, I'm currently toying with figuring out the MS DirectPlay > protocol. I've been making some progress with my wireshark dissector over > the weekend, and would be interested in some additional games to get more > different data on some of this stuff. > > Here's what I would like you to do (if you want to help out): > > Fire up a network sniffer that dumps to libpcap format. Grab TCP and UDP > packets. > Start a game that uses DirectPlay for networking and start a network game. > > Start the game on another box and connect to the game. Now, in the game > lobby, use the chat to say something from both games. Then, change a > setting or two and start the game. After a few moments of playing (or more, > your pick), leave the game. After both games are closed, you can stop the > capture, zip it up and send it to me.
Most DirectPlay games (using Wine and native dlls) hang instead of terminating the connection properly (bug 5534); does this matter when making the log? Alexander N. Sørnes > > Thanks in advance, > Kai
