On 28.11.2006 09:48, H. Verbeet wrote:
> Another issue that comes up when trying to mix eg a software vertex
> shader with a hardware pixel shader is that you can't actually pass
> varyings from the software vertex shader to the hardware pixel shader.

As far as I remember the fixed function pipeline basically passes
texture coordinates through. This is at least one way to pass varyings
to the FP...

-f.r.



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