On 28.11.2006 09:48, H. Verbeet wrote: > Another issue that comes up when trying to mix eg a software vertex > shader with a hardware pixel shader is that you can't actually pass > varyings from the software vertex shader to the hardware pixel shader.
As far as I remember the fixed function pipeline basically passes texture coordinates through. This is at least one way to pass varyings to the FP... -f.r.
