Stefan Dösinger wrote: > > Am 03.01.2007 um 02:48 schrieb Phil Costin: > >> This patch enables the forced re-downloading of dirty GL surfaces. >> >> It requires [1/2] WineD3D: Mark GL Surface Clean after Fresh Surface >> Download and is the first step toward supporting gamma-corrected >> (sRGB) >> texture sampling support. >> >> Thanks to Stefan Dösinger for his advice in IRC during the >> implementation of >> these 2 patches. >> <surfacedownload.diff> >> > You will have to bind the surface's texture to gl to be able to > download the surface. If the texture name in glDescription is 0 you > don't have to download. Select a proper texture unit(e.g. 0) before > binding and mark that sampler dirty to force drawprim to restore it > later.
Thanks Stefan. I'll take this into account when I re-check everything. Regards, Phil
