On 14/01/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> How about something like R2VB?
I think we can implement R2VB if we want it(it is an ATI hack) by just setting
a VBO as a render target. The extensions imply that this is supposed to work,
although the performance isn't guaranted to be optimal. I think the biggest
issue with R2VB is Alexandre :-/

Well, you can't set a VBO as rendertarget directly, but you can copy
the FBO data into a PBO, which you can bind as a VBO. That's pretty
legitimate in OpenGL. But I was wondering how hard it would be to use
something like that for ProcessVertices.


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