Stefan Dösinger wrote:
Hi,
implementing GLSL checkbox, OffScreenRenderingMode dropdown menu and
VideoMemorySize textbox into winecfg would be easy.
GLSL is OK IMO, because some drivers(*cough* macos *cough*) have serious
problems with glsl. It could be included into the shader dropdown box. The
issue that needs to be dealt with is that we can't combine arb vertex shaders
and glsl pixel shaders or vice versa.
Spec says otherwise...
I've also seen a software vertex shader with a GLSL pixel shader.
What I have considered is some performance vs correctness slider.
We want incorrect graphics in wined3d?
With
decreased correctness things like render target locking or drawStridedSlow
are disabled. If the correctness is decreased even more some properly
implemented, but known to be expensive settings could be deactivated, like
smooth shading, per pixel fog(ok. not sure if that is expensive). Windows
drivers have such a setting, so why shouldn't we :-) .
Are you sure it wasn't "performance vs quality" :)