Hmm, ok it seems I'm going to have to put some more time and thought into this patch before I try again!
Thanks for all your help, I'll see what I can work out. Do you know of any games that create power of 2 surfaces, so any changes I make, I can test them against? Or should I just fire up windows, and brush up on my direct draw code to make a test app? =D On 3/31/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Samstag 31 März 2007 11:56 schrieb Nathan Williams: > > This->Flags |= SFLAG_NONPOW2 This also isn't correct in that case :-) This will set the NONPOW2 flag unconditionally, even for surfaces which have power of 2 sizes. If there is a surface which has non power of 2 sizes, and the non power of 2 extension is not supported, then the bug is in CreateSurface itself. If gl native np2 surfaces are supported, then NONPOW2 is never set. The name of this flag is maybe a bit misleading. Essentially it means that the opengl texture is bigger than the surface in memory.
-- Nathan