> cxtest's run.sh script has a --no-vnc option. I know I have once run a > test outside of VNC so VNC is not a hard requirement. cxtest will > probably complain about it though, and you might lose some functionality > like automatic screenshots on failures. The best would be to try it out. --no-vnc works fine for me for playing tests, but it does not work for recording tests. Thats pretty bad because the vnc server does not even have opengl, not even a software renderer. Because of that the benchmarks refuse to start up at all. I tried to write the test scripts manually(I don't need many clicks after all), but finding out all the button IDs sounds bad :-/ I'll try my luck with keystrokes now...
- Re: Direct3D Game test framework H. Verbeet
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework H. Verbeet
- Re: Direct3D Game test framework Francois Gouget
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework Vit Hrachovy
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework Francois Gouget
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework Steven Edwards
- Re: Direct3D Game test framework H. Verbeet
- Re: Direct3D Game test framewor... Stefan Dösinger
- Re: Direct3D Game test framewor... H. Verbeet
- Re: Direct3D Game test framewor... Stefan Dösinger
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework Stefan Dösinger
- Re: Direct3D Game test framework martin pilka
- Re: Direct3D Game test framework Mirek Slugeň
