On 22/08/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > LockRect() and LockRect(), then GetDC(). But since UnlockRect doesn't take a > rectangle parameter, the runtime wouldn't know which rectangle is now locked > or unlocked, so it is unlikely that two rectangles can be locked > concurrently. Makes sense.
- Re: [2/5] WineD3D: Refuse to lock locked surfaces H. Verbeet
- Re: [2/5] WineD3D: Refuse to lock locked surfaces Stefan Dösinger
- Re: [2/5] WineD3D: Refuse to lock locked surface... H. Verbeet
