Stefan Dösinger wrote: > Am Donnerstag, 27. September 2007 02:57:01 schrieb Ivan Gyurdiev: > >> Aren't most of these 2.0 and 3.0 instructions ? >> What's the goal of adding them to ARB - you won't be able to implement >> full 2.0/3.0 support in ARB. >> > We can implement 2.0(but not 2.a/b). Whenever it's easy to do, I'm adding > 3.0-Specific behavior too. The reason is that GLSL is a bloody pain on MacOS, > with ARB I can bypass many abstraction layers that have a huge number of > software fallback pitfalls. > Are you saying you intend to advertise 3.0 support on ARB only? If not, then why add any 3.0 features at all ?
Ivan
