On 13/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> static void depth_copy(IWineD3DDevice *iface) {
> IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
> - IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl
> *)This->depthStencilBuffer;
> + IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl
> *)This->auto_depth_stencil_buffer;
>
> /* Only copy the depth buffer if there is one. */
I think this one should be changed to use stencilBufferTarget instead,
although not in this patch.