> Stefan Dösinger <[EMAIL PROTECTED]> writes: > > > Am Mittwoch, 6. Februar 2008 12:47:37 schrieb Alexandre Julliard: > >> I don't see the point of going through all that trouble to return the > >> real driver version on some platforms but not others. Since we have the > >> infrastructure to fake it why not always use that? We'll have to keep > >> it up to date anyway. > > For example, users with matching driver versions will get a correct > warning > > from Steam if their driver is outdated. > > And what are the consequences of an outdated driver? Isn't that > something that wined3d should be working around anyway? What happens on > platforms where version numbers don't match, do things silently break? > > -- > Alexandre Julliard > [EMAIL PROTECTED] > >
Personally I don't think we should report the real driver version to the games as we aren't the same as the Windows Direct3D drivers. Second driver version parsing is a lot of work. Just on Linux nvidia already has two different versioning mechanisms, second on e.g. OSX the version string again has a different layout. Faking the driver numbers is the best thing to do in my opinion. Roderick -- Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
