Am Sonntag, 10. Februar 2008 17:37:25 schrieb Roderick Colenbrander: > Hi, > > This patch puts the framebuffer -> texture from LoadLocation in a separate > function in a similar way to read_from_framebuffer. It borrows some code > from LoadLocation and read_from_framebuffer. > > Regards, > Roderick Colenbrander You're mixing tabs and spaces in this patch
- Re: WineD3D: split framebuffer -> texture path fr... Stefan Dösinger
- Re: WineD3D: split framebuffer -> texture pa... Roderick Colenbrander
- WineD3D: split framebuffer -> texture pa... Roderick Colenbrander
