<[EMAIL PROTECTED]> wrote: > Thank you very much for pointing that out :) > Is there anything else wrong with it or can I resend the patches? A minor issue could be that you're returning S_OK in most of the stubs. For the IUnknown stuff that's correct, but D3D stuff typically returns D3D_OK. Although S_OK and D3D_OK have the same value, using D3D_OK would be a bit more consistent once you start returning eg. D3DERR_INVALIDCALL on error conditions.
- Re: d3dx9: Add stubs for the ID3DXRenderToSurface functio... H. Verbeet
- Re: d3dx9: Add stubs for the ID3DXRenderToSurface fu... tony . wasserka
- Re: d3dx9: Add stubs for the ID3DXRenderToSurfac... Dmitry Timoshkov
- Re: d3dx9: Add stubs for the ID3DXRenderToSu... H. Verbeet
