<[EMAIL PROTECTED]> wrote:
> Thank you very much for pointing that out :)
> Is there anything else wrong with it or can I resend the patches?
A minor issue could be that you're returning S_OK in most of the
stubs. For the IUnknown stuff that's correct, but D3D stuff typically
returns D3D_OK. Although S_OK and D3D_OK have the same value, using
D3D_OK would be a bit more consistent once you start returning eg.
D3DERR_INVALIDCALL on error conditions.


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