Am Freitag, 21. März 2008 03:07:48 schrieb Ivan Gyurdiev: > However, since there are 3 base things to inherit from (arb, glsl, > none), you're inheriting each of them and now you have 6 "backends". That's what I got rid of in the newest patches I sent to this list.
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
