On 22/04/2008, Austin English <[EMAIL PROTECTED]> wrote:
> -    /* Declare loop registers aLx */
> +    /* Declare loop registers alx */
>      for (i = 0; i < reg_maps->loop_depth; i++) {
>          shader_addline(buffer, "int aL%u;\n", i);
>          shader_addline(buffer, "int tmpInt%u;\n", i);
As can be seen a few lines down, the registers are declared as "aL%u".


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