Alexandre Julliard wrote: > --- include/d3d10.h.old 2008-04-29 13:38:38.000000000 +0200 > +++ include/d3d10.h 2008-04-29 13:39:08.000000000 +0200 > @@ -3455,12 +3455,12 @@ > virtual void STDMETHODCALLTYPE VSSetConstantBuffers( > UINT StartSlot, > UINT NumBuffers, > - ID3D10Buffer **ppConstantBuffers) = 0; > + ID3D10Buffer **const ppConstantBuffers) = 0; > > It should be "ID3D10Buffer * const *" instead.
That is due to the tree of types being constructed in the wrong order. I'll send a fixed patch in due course. -- Rob Shearman
