Am Mittwoch, 30. April 2008 07:21:19 schrieb Jens Albretsen: > A quick one is Lego Island, just forget to put in the disc a there is black > screen, with this patch is shows a message to put the cdrom in the drive. > > Is it something like this? > > create (1,1) rendertarget > clear rendertarget with black > setup ortho with no range > draw something with white > check rendertarget for any pixel drawn, if black test fails > or what? Take a look at dlls/d3d9/tests/visual.c
Also, instead of setting the depth range to min;min + 1 it might be better to fall back to the no-depth-range codepath that is used if the app ever drawed untransformed geomentry. That's the device->untransformed check near the glOrtho calls.
