Juan Lang wrote: >> Ok when I put +relay on I get alot of other stuff I am not looking for... > > Sure. Some Windows APIs call other Windows APIs. +relay almost > always produces too much information, but guessing which debug channel > you really want is hard. Sometimes you have to read the relay channel > to guess which channel you really want. > >> So it would be like this >> >> trace:d3d_caps:<win32 API called> returning w:1600, h:1200, ref:60, >> fmt:WINED3DFMT_X8R8G8B8 > > No, that'll only appear if you turn on trace for the d3d_caps channel. > +relay only turns it on for the relay channel. > --Juan ok so its wade through relay time I guess... =) and then take a wild guess... sigh...
chris
