2008/7/28 H. Verbeet <[EMAIL PROTECTED]>:
> 2008/7/27 David Adam <[EMAIL PROTECTED]>:
>> + ortho = D3DXVec3Dot(praydirection, &normal[i]);
>> + if ( ortho )
>> + {
>> + t = D3DXVec3Dot(praydirection, &normal[i]) / ortho;
> This doesn't make much sense, t will always be close to zero this way.
>
That should read "one" rather than "zero" of course. (Thanks to
Michael Karcher for spotting that).- Re: d3dx8: patch1: Implement D3DXBoxBoundProbe H. Verbeet
- Re: d3dx8: patch1: Implement D3DXBoxBoundProbe H. Verbeet
