2008/7/29 Vitaliy Margolen <[EMAIL PROTECTED]>: > H. Verbeet wrote: >> This should prevent setting an incorrect draw buffer when an FBO is active. >> > > This patch breaks Psychonauts and possibly other multi-threaded games with > OffscreenRendering=FBO on Nvidia hardware. > I thought you said it was the part of the patch that moved the ActivateContext in drawPrimitive up a couple of lines? Either way, unless someone comes up with a better explanation, I'm going to consider that a driver bug.
- Re: wined3d: Call apply_fbo_state() from inside Activat... Vitaliy Margolen
- Re: wined3d: Call apply_fbo_state() from inside Ac... H. Verbeet
- Re: wined3d: Call apply_fbo_state() from inside Ac... Alexandre Julliard
