Stefan Dösinger wrote:
>> skip("No cubemap support\n");
> if you return right after that you wouldn't have to change the indention on 
> all the rest of the code

There are some tests after that block not related to cubemap which I don't want 
to skip. Other options are moving cubemap block of code to the end (so that I 
can return then) or skipping the block by goto, but none of this are really 
better IMO.

> Also I think in the case of the surface test, there should be an easier way 
> to tell if cubemaps are supported, without starting a d3d device. In the 
> worst case just abort on a CreateSurface error

I spent some time looking for a better working option a while ago, but couldn't 
find anything working on Wine, Win98 (qemu) and XP. Will just check 
CreateSurface if that's ok.



Reply via email to