Stefan Dösinger schrieb:
Are you sure you shouldn't be using the primary swapchain's
backbuffer
dimensions?
I'm not sure what exactly you mean.
Something like this:

IWineD3DSwapChain *swapchain;
IWineD3DSurface *backbuffer;
D3DSURFACE_DESC desc;

IWineD3DDevice_GetSwapChain(device, 0, &swapchain)
IWineD3DSwapChain_GetBackBuffer(swapchain, &backbuffer);
IWineD3DSurface_GetSurfaceDesc(backbuffer, &desc);
IWineD3DSurface_Release(backbuffer);
IWineD3DSwapChain_Release(swapchain);

scissorrect = {0, 0, desc.Width, desc.Height};

Just pseudocode, please look up the exact names of the methods and members.
Maybe there's a IWineD3DDevice_GetBackBuffer method which spares you the
extra GetSwapChain call. Don't forget the release calls.

The difference between your original patch and this can be seen in Windowed
mode. I recommend to put the appropriate test into dlls/d3d9/tests/device.c
and create a Windowed device.





Here is the patch which checks the default scissorrect. I don't know if the resolutions are to big (1024x768). And I don't know if the stuff with the second swapchain (swapchain1) is correct. It produces this error in wine: "err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1e7370): Want to change the window parameters of HWND 0x20034, but another style is stored for restoration afterwards".

So comments are welcome.

Cheers
Rico

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 3a56298..4e7a305 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2051,6 +2051,103 @@ static void test_set_material(void)
     if(d3d9) IDirect3D9_Release(d3d9);
 }
 
+static void test_scissor_size(void)
+{
+    IDirect3D9 *d3d9_ptr = 0;
+    int i;
+    static const struct {
+        int winx; int winy; int backx; int backy; int backswap1x; int 
backswap1y; BOOL window;
+    } scts[] = { /* scissor tests */
+        {800, 600, 640, 480, 1024, 768, TRUE},
+        {800, 600, 640, 480, 1024, 768, FALSE},
+        {640, 480, 800, 600, 1024, 768, TRUE},
+        {640, 480, 800, 600, 1024, 768, FALSE},
+
+        {1024, 768, 640, 480, 800, 600, TRUE},
+        {1024, 768, 640, 480, 800, 600, FALSE},
+        {640, 480, 1024, 768, 800, 600, TRUE},
+        {640, 480, 1024, 768, 800, 600, FALSE},
+
+        {1024, 768, 800, 600, 640, 480, TRUE},
+        {1024, 768, 800, 600, 640, 480, FALSE},
+        {800, 600, 1024, 768, 640, 480, TRUE},
+        {800, 600, 1024, 768, 640, 480, FALSE},
+    };
+
+    d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
+    ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
+    if (!d3d9_ptr){
+        skip("Failed to create IDirect3D9 object\n");
+        return;
+    }
+
+    for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
+        IDirect3DDevice9 *device_ptr = 0;
+        D3DPRESENT_PARAMETERS present_parameters;
+        HRESULT hr;
+        WNDCLASS wc = {0};
+        HWND hwnd = 0;
+        IDirect3DSwapChain9 *swapchain1;
+        RECT scissorrect;
+
+        wc.lpfnWndProc = DefWindowProc;
+        wc.lpszClassName = "d3d9_test_wc";
+        RegisterClass(&wc);
+
+        hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
+                        WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 
scts[i].winx, scts[i].winy, 0, 0, 0, 0);
+
+        ZeroMemory(&present_parameters, sizeof(present_parameters));
+        present_parameters.Windowed = scts[i].window;
+        present_parameters.hDeviceWindow = hwnd;
+        present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+        present_parameters.BackBufferWidth = scts[i].backx;
+        present_parameters.BackBufferHeight = scts[i].backy;
+        present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+        present_parameters.EnableAutoDepthStencil = TRUE;
+        present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+
+        hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, 
D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, 
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+        if(FAILED(hr)) {
+            present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
+            hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, 
D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, 
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+            if(FAILED(hr)) {
+                hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, 
D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, 
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+            }
+        }
+        ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice 
returned: %08x\n", hr);
+
+        if (!device_ptr)
+        {
+            DestroyWindow(hwnd);
+            skip("Creating the device failed\n");
+            goto err_out;
+        }
+
+        present_parameters.BackBufferWidth = scts[i].backswap1x;
+        present_parameters.BackBufferHeight = scts[i].backswap1y;
+        IDirect3DDevice9_CreateAdditionalSwapChain(device_ptr, 
&present_parameters, &swapchain1);
+
+        /* Check for the default scissor rect size */
+        IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
+        ok(scissorrect.right == scts[i].backx && scissorrect.bottom == 
scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect 
missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, 
scissorrect.bottom, scts[i].backx, scts[i].backy);
+
+        if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
+        if(device_ptr) {
+            ULONG ref;
+
+            ref = IDirect3DDevice9_Release(device_ptr);
+            DestroyWindow(hwnd);
+            ok(ref == 0, "The device was not properly freed: refcount %u\n", 
ref);
+        }
+    }
+
+err_out:
+    if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
+    return;
+}
+
+
 START_TEST(device)
 {
     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -2081,5 +2178,6 @@ START_TEST(device)
         test_lights();
         test_set_stream_source();
         test_set_material();
+        test_scissor_size();
     }
 }
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index e8ff6c1..e953470 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1037,6 +1037,11 @@ static HRESULT  WINAPI 
IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
         DWORD d;
     } tmpfloat;
     unsigned int i;
+    IWineD3DSwapChain *swapchain;
+    IWineD3DSurface *backbuffer;
+    WINED3DSURFACE_DESC desc = {0};
+    UINT width, height;
+    RECT scissorrect;
 
     /* Note this may have a large overhead but it should only be executed
        once, in order to initialize the complete state of the device and
@@ -1239,6 +1244,22 @@ static HRESULT  WINAPI 
IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
         This->textures[i]         = NULL;
     }
 
+    /* Set the default scissor rect values */
+    desc.Width = &width;
+    desc.Height = &height;
+
+    IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
+    IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, 
&backbuffer);
+    IWineD3DSurface_GetDesc(backbuffer, &desc);
+    IWineD3DSurface_Release(backbuffer);
+    IWineD3DSwapChain_Release(swapchain);
+
+    scissorrect.left = 0;
+    scissorrect.right = width;
+    scissorrect.top = 0;
+    scissorrect.bottom = height;
+    IWineD3DDevice_SetScissorRect(device, &scissorrect);
+
     TRACE("-----------------------> Device defaults now set up...\n");
     return WINED3D_OK;
 }


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