On Sun, Nov 16, 2008 at 5:20 PM, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > fogstart and fogend will probably follow as well later, I still have to look > at those because they interfere with glEnable(GL_FOG) and the fog source > settings and are thus involved in the vertex pipeline as well > > > > > >
You forgot the patch. -- -Austin
