> Can we fix that? I think I would prefer it if > primitiveDeclarationConvertToStridedData() handled all that, and just > returned whether we can use the fast draw function, or have to use the > slow one. We never call primitiveDeclarationConverToStridedData() with drawPrimitiveStrided. We could of course add a function that checks the application provided strided data(ie, the very if statement we have here), but I don't think that gains us a lot
- Re: [1/5] WineD3D: Get some vertex pipeline infrastructur... Henri Verbeet
- RE: [1/5] WineD3D: Get some vertex pipeline infrastr... Stefan Dösinger
- Re: [1/5] WineD3D: Get some vertex pipeline infr... Henri Verbeet
- RE: [1/5] WineD3D: Get some vertex pipeline ... Stefan Dösinger
