I forgot to mention this in my previous mail, but if we're going to change the color fixup code, we should really integrate it properly into the backend. Ie, shader_glsl_get_sample_function() and the ARB equivalent should be aware of the format conversion, in order to prevent having to swizzle from components that aren't available, like can happen with WINED3DFMT_L6V5U5.
- Re: [3/5] WineD3D: Fix D3DFMT_R32F, R16F, G16R16F, .... Roderick Colenbrander
- Re: [3/5] WineD3D: Fix D3DFMT_R32F, R16F, G16R1... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3DFMT_R32F, R16F, G... Stefan Dösinger
- Re: [3/5] WineD3D: Fix D3DFMT_R32F, R16... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3DFMT_R32F,... Stefan Dösinger
- Re: [3/5] WineD3D: Fix D3DFMT_... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3D... Stefan Dösinger
- Re: [3/5] WineD3D: Fix... Henri Verbeet
- RE: [3/5] WineD3D: Fix... Stefan Dösinger
- Re: [3/5] WineD3D: Fix... Henri Verbeet
- Re: [3/5] WineD3D: Fix D3DFMT_... Henri Verbeet
- RE: [3/5] WineD3D: Fix D3D... Stefan Dösinger