On Sat, Nov 29, 2008 at 11:42 AM, Andrew Talbot <[EMAIL PROTECTED]> wrote: > Changelog: > wined3d: Sign-compare warnings fix. > > @@ -504,7 +504,7 @@ static void > shader_generate_glsl_declarations(IWineD3DBaseShader *iface, const s > IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; > IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) > This->baseShader.device; > int i; > - unsigned int extra_constants_needed = 0; > + unsigned int i, extra_constants_needed = 0; > const local_constant *lconst; > > /* There are some minor differences between pixel and vertex shaders */ > > >
You forgot to remove 'int i' here. -- -Austin
