2009/2/2 Stefan Dösinger <ste...@codeweavers.com>: > Am Sonntag, 1. Februar 2009 22:02:15 schrieb Jérôme Gardou: >> The patch was sent, but not accepted. Does anyone have a clue about it? >> >> http://www.winehq.org/pipermail/wine-patches/2009-January/068339.html > The vidmem counting is faked, and only counts the size of the D3D objects, not > the size the GL objects have. > > Does this patch fix any bug? (I have missed the beginning of the thread)
Original post indicates it fixes a performance issue in Supreme Commander, where it drops to < 10FPS after a while, presumably due to graphics memory being exhausted and system memory being used instead. Also in the original post is: 2009/1/25 Jérôme Gardou <jerome.gar...@gmail.com>: > For those who are curious, try setting VideoMemorySize to 200 instead of > 256. It works just like a charm. I'm not sure, because I don't have Supreme Commander, but I assume this is a current work-around for the performance issue (setting VideoMemorySize to about 50MB less than what your card actually has).