2009/2/19 Stefan Dösinger <[email protected]>:
> Am Donnerstag, 19. Februar 2009 17:03:37 schrieb Henri Verbeet:
>
> I haven't looked at all the different formats yet, just a general question:
> Why did you choose to keep the WINED3D formats and not use the DXGI formats
> in wined3d? I'm not saying that there's anything wrong with that, I'm just
> curious what lead to that decision. I was inclined to do it the other way
> around, mostly because of the generic and specific(ie SINT, UINT, SRGB)
> formats in DXGI.
>
Not all of those formats have a DXGI equivalent. Where a DXGI
equivalent exists I'm using that, and we'll probably want to change
the naming of the other formats to be consistent with the DXGI formats
eventually.


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