It is next to impossible to tell what is going wrong here. I'm afraid someone 
will have to dig into the GL calls and try to reproduce the crash in a 
stand-alone app and report it to Nvidia. That can be a quite nasty task. You 
might be able to get your app running by disabling d3d9.dll(d3d9="" in 
winecfg).

WineD3D works pretty well with Nvidia cards in general. It's the non-nvidia 
drivers that make most troubles, the open source ones and to a smaller amount 
the ATI binary driver(getting better and better each release).


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