2009/3/14 Stefan Dösinger <[email protected]>: > The if check isn't that correct either. > > If MAX_COMBINED_SAMPLERS >= 8 + 3 everything's fine too. d3d9 only supports 8 > fixed function frag samplers and 3 vertex samplers at max, so even if we > can't use all GL samplers together, we're still fine if we have 11 samplers > available for the purpose of this test. This should silence the frag=16, > vertex=16, total=16 complaint on d3d10 cards > D3d9 supports 4 vertex samplers max, but that aside. In d3d10 this is not a problem either, because you don't have fixed function there.
On that subject, I think it would make sense to have some flags we can pass to WineDirect3DCreate() to allow us to make some assumptions about what the d3d client library will/won't do. Eg. WINED3D_NO_FIXED_FUNCTION in case of d3d10, or something like WINED3D_STATIC_VB_DECLARATION for ddraw. This would essentially replace the dxVersion field in IWineD3DImpl.
