2009/4/29 Massimo Del Fedele <m...@veneto.com>: > I didn't look at Direct3d 10, but I guess he don't affect zillions > of apps, does it ? DX10 <--> Vista, and (AFAIK) most DX apps still use > 9. D3D10 itself isn't used that much yet, most current D3D10 applications also have a D3D9 renderer. However, our d3d10 is based on wined3d, which is also used by ddraw, d3d8 and d3d9. So wined3d has to keep working while d3d10 is being implemented. I don't know enough about the internal x11drv and gdi32 architecture to judge if the scale is the same, but I suppose the concept is somewhat similar. I would of course expect Alexandre to be much more strict wrt. winex11.drv than wined3d since it's a much more critical component. I'd also expect reputation / experience with winex11.drv and gdi32 to be taken into account. I.e., trust, if you like.
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