Sure the test fails on your system but I think it is a driver bug or some change in Vista as a lot of other machines using different windows versions and drivers work fine. Have you tried updating to a newer driver version? Perhaps it also matters if you have desktop effects (dwm?) turned on or off. It might make a difference. I might be able to try the test on my ati laptop later on.
Roderick On Fri, Jun 5, 2009 at 5:20 PM, paulo lesgaz<jeremielapu...@yahoo.fr> wrote: > The point is that the tests are uncorrect: > Here is I obtain in a real windows Vista box: > > http://test.winehq.org/data/8d0cb61bc7760c4ab254c3a5bb751bded3a6f4ed/vista_june5/d3d9:visual.html > > visual.c:183: Driver string: "nvd3dum.dll" > visual.c:184: Description string: "NVIDIA GeForce Go 7600" > visual.c:185: Device name string: "\\.\DISPLAY1" > visual.c:186: Driver version 7.15.11.7692 > visual.c:8868: Tests skipped: D3DFMT_R16F textures not supported > visual.c:7572: Tests skipped: Card has unconditional pow2 support, skipping > conditional NP2 tests > visual.c:9690: Test failed: Input 0xff000000: Got color 0x00008700 for pixel > 2/1, expected 0x004bff1c, format D3DFMT_UYVY > visual.c:9690: Test failed: Input 0x0000ff00: Got color 0x004bff1c for pixel > 2/1, expected 0x00008700, format D3DFMT_UYVY > visual.c:9690: Test failed: Input 0xffff0000: Got color 0x00b30000 for pixel > 2/1, expected 0x00ffd01c, format D3DFMT_UYVY > visual.c:9690: Test failed: Input 0xff0000ff: Got color 0x000030e1 for pixel > 2/1, expected 0x004bffff, format D3DFMT_UYVY > visual.c:9690: Test failed: Input 0x00ffff00: Got color 0x00ffd01c for pixel > 2/1, expected 0x00b30000, format D3DFMT_UYVY > visual.c:9690: Test failed: Input 0x0000ffff: Got color 0x004bffff for pixel > 2/1, expected 0x000030e1, format D3DFMT_UYVY > visual.c:9690: Test failed: Input 0xffff00ff: Got color 0x00b300e1 for pixel > 2/1, expected 0x00ff79ff, format D3DFMT_UYVY > visual.c:9686: Test failed: Input 0x00000000: Got color 0x00000000 for pixel > 1/1, expected 0x00008700, format D3DFMT_YUY2 > visual.c:9690: Test failed: Input 0x00000000: Got color 0x00000000 for pixel > 2/1, expected 0x00008700, format D3DFMT_YUY2 > visual.c:9686: Test failed: Input 0xff000000: Got color 0x00000000 for pixel > 1/1, expected 0x00b30000, format D3DFMT_YUY2 > visual.c:9690: Test failed: Input 0xff000000: Got color 0x00000000 for pixel > 2/1, expected 0x00b30000, format D3DFMT_YUY2 > visual.c:9686: Test failed: Input 0x00ff0000: Got color 0x00000000 for pixel > 1/1, expected 0x00008700, format D3DFMT_YUY2 > visual.c:9690: Test failed: Input 0x00ff0000: Got color 0x00000000 for pixel > 2/1, expected 0x004bff1c, format D3DFMT_YUY2 > visual.c:9686: Test failed: Input 0x0000ff00: Got color 0x00000000 for pixel > 1/1, expected 0x000030e1, format D3DFMT_YUY2 > visual.c:9690: Test failed: Input 0x0000ff00: Got color 0x00000000 for pixel > 2/1, expected 0x000030e1, format D3DFMT_YUY2 > visual.c:9686: Test failed: Input 0x000000ff: Got color 0x00000000 for pixel > 1/1, expected 0x004bff1c, format D3DFMT_YUY2 > visual.c:9690: Test failed: Input 0x000000ff: Got color 0x00000000 for pixel > 2/1, expected 0x00008700, format D3DFMT_YUY2 > visual.c:9686: Test failed: Input 0xffff0000: Got color 0x00000000 for pixel > 1/1, expected 0x00b30000, format D3DFMT_YUY2 > visual.c:9690: Test failed: Input 0xffff0000: Got color 0x00000000 for pixel > 2/1, expected 0x00ffd01c, format D3DFMT_YUY2 > > > So, something is wrong in wined3d implementation. > > David > > --- En date de : Ven 5.6.09, Alexandre Julliard <julli...@winehq.org> a > écrit : > > De: Alexandre Julliard <julli...@winehq.org> > Objet: Re: [08/10] wined3d: Use FBOs for offscreen rendering by default. > À: "Henri Verbeet" <hverb...@codeweavers.com> > Cc: wine-devel@winehq.org > Date: Vendredi 5 Juin 2009, 14h38 > > Henri Verbeet <hverb...@codeweavers.com> writes: > >> Alexandre Julliard wrote: >>> It doesn't work here: >>> >>> ../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p >>> d3d9_test.exe.so visual.c && touch visual.ok >>> visual.c:7572: Tests skipped: Card has unconditional pow2 support, >>> skipping conditional NP2 tests >>> visual.c:9686: Test failed: Input 0x00000000: Got color 0x00000000 for >>> pixel 1/1, expected 0x00008700, format D3DFMT_UYVY >>> visual.c:9690: Test failed: Input 0x00000000: Got color 0x00000000 for >>> pixel 2/1, expected 0x00008700, format D3DFMT_UYVY >>> visual.c:9686: Test failed: Input 0xff000000: Got color 0x00000000 for >>> pixel 1/1, expected 0x00008700, format D3DFMT_UYVY >>> visual.c:9690: Test failed: Input 0xff000000: Got color 0x00000000 for >>> pixel 2/1, expected 0x004bff1c, format D3DFMT_UYVY >>> visual.c:9686: Test failed: Input 0x00ff0000: Got color 0x00000000 for >>> pixel 1/1, expected 0x00b30000, format D3DFMT_UYVY >>> visual.c:9690: Test failed: Input 0x00ff0000: Got color 0x00ffffff for >>> pixel 2/1, expected 0x00b30000, format D3DFMT_UYVY >>> visual.c:9686: Test failed: Input 0x0000ff00: Got color 0x00000000 for >>> pixel 1/1, expected 0x004bff1c, format D3DFMT_UYVY >>> [...many more...] >>> make: *** [visual.ok] Error 72 >>> >> Does the attached patch make it any better? > > Yes, that fixes it. > > -- > Alexandre Julliard > julli...@winehq.org > > > > > > >