Normally it is very easy to do (2 minutes of work) but the opengl.spec files of which the opengl32 code is generated have been changed a lot in opengl 3.1 (the old versions are offline). I need to rewrite the scripts and some code, so it is quite a bit of work.
Roderick On Wed, Jun 10, 2009 at 10:17 AM, Austin English<[email protected]> wrote: > On Wed, Jun 10, 2009 at 1:30 AM, Roderick > Colenbrander<[email protected]> wrote: >> Actually I need to fix opengl32 properly. For some reason opengl32 is >> opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not >> needed at all for compiling opengl32. > > Even better. Any idea how close that is on your todo list? > > -- > -Austin > > >
