On Sat, Jun 13, 2009 at 4:53 PM, Jeff Zaroyko <[email protected]> wrote: > > On Sun, Jun 14, 2009 at 12:43 AM, Karl Vogel<[email protected]> wrote: > > In ran into a problem with a game, Dark Age of Camelot, where it locked up > > after logging into the game. After some tracing it became apparent that the > > game was trying to read bytes from /dev/random, but due to me working > > remotely on the computer, not enough entropy was generated which stalled the > > game. > > > > I was just wondering if it would be acceptable to specifically check for > > /dev/random in wine_nt_to_unix_file_name() and turn that into /dev/urandom > > ?! > > > > > > Hi Karl > > It's more than likely that this call is supposed to fail, since on > windows /dev/random would be interpreted as c:\dev\random, if C: is > the current drive. This bug also affects other applications see, > 15883. > > Regards > Jeff > > http://bugs.winehq.org/show_bug.cgi?id=15883
Just traced through the code on windows and it does indeed fail. It's kind of puzzling why that check is in there then, intriguing. Thanks for the bug link.
