On Sat, Jun 13, 2009 at 4:53 PM, Jeff Zaroyko <[email protected]> wrote:
>
> On Sun, Jun 14, 2009 at 12:43 AM, Karl Vogel<[email protected]> wrote:
> > In ran into a problem with a game, Dark Age of Camelot, where it locked up
> > after logging into the game. After some tracing it became apparent that the
> > game was trying to read bytes from /dev/random, but due to me working
> > remotely on the computer, not enough entropy was generated which stalled the
> > game.
> >
> > I was just wondering if it would be acceptable to specifically check for
> > /dev/random in wine_nt_to_unix_file_name() and turn that into /dev/urandom
> > ?!
> >
> >
>
> Hi Karl
>
> It's more than likely that this call is supposed to fail, since on
> windows /dev/random would be interpreted as c:\dev\random, if C: is
> the current drive.  This bug also affects other applications see,
> 15883.
>
> Regards
> Jeff
>
> http://bugs.winehq.org/show_bug.cgi?id=15883

Just traced through the code on windows and it does indeed fail. It's
kind of puzzling
why that check is in there then, intriguing.

Thanks for the bug link.


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