2009/6/17 Stefan Dösinger <[email protected]>: >> This is specific to ARB as well. > The intention was to use it to deal with broken gl_ClipVertex support on Apple > drivers - ie, to add the same texcoord based clipping to GLSL as a fallback > if gl_ClipVertex does not work. Now you already said you considered this > something Apple should fix - my point is just that the clipplane search code > is not useless for GLSL > I t could of course be moved, if needed.
- Re: [6/6] WineD3D: Emulate clipplanes in ARB if the NV ex... Henri Verbeet
- Re: [6/6] WineD3D: Emulate clipplanes in ARB if the ... Stefan Dösinger
- Re: [6/6] WineD3D: Emulate clipplanes in ARB if ... Henri Verbeet
