Henri Verbeet wrote:
This is essentially the situation that caused problems with reusing the
initial GL context.
---
 dlls/d3d9/tests/device.c |   65 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 65 insertions(+), 0 deletions(-)


Hi Henri,

+    hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, 
hwnd1,
+            D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, 
&device1);
+    ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);

This one seems to fail on a lot of boxes, currently only VMware and ATI so it seems. NVIDIA and Intel seem to be fine though (for now as only a few tests are in).

Is D3DERR_NOTAVAILABLE an acceptable error? If so than the ok() message can be easily extended (maybe with an extra skip() message?).

Could you have a look?

--
Cheers,

Paul.


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