2009/7/7 Stefan Dösinger <[email protected]>:
> if (reg->idx <= ((IWineD3DVertexShaderImpl
> *)This)->min_rel_offset)
> + {
> ((IWineD3DVertexShaderImpl *)This)->min_rel_offset =
> reg->idx;
> - else if (reg->idx >= ((IWineD3DVertexShaderImpl
> *)This)->max_rel_offset)
> + }
> + if (reg->idx >= ((IWineD3DVertexShaderImpl
> *)This)->max_rel_offset)
> + {
> ((IWineD3DVertexShaderImpl *)This)->max_rel_offset =
> reg->idx;
> + }
If you're going to fix it, you might as well fix it properly. There's
no point in assigning min_rel_offset or max_rel_offset if they're
already the same as reg->idx.