Am 10.07.2009 14:05, schrieb [email protected]:
Dear users of MS-Windows with access to a compiler,

please compile the following addition to the Wine testsuite and report results 
of running
on MS-Windows to me by e-mail (preferred) or to this list. The goal is to get 
rid of bug
http://bugs.winehq.org/show_bug.cgi?id=11167

For that I need test data from MS-Windows systems. Maybe some more
        || broken(D3DTEXF_POINT == fltt)
are needed for the tests to pass on some MS-Windows systems/gfx-drivers with 
limited filter types.

Once proper MS-Windows behaviour is known, the patch to Wine will follow.
Currently Wine fails the test below.

http://msdn.microsoft.com/en-us/library/bb174327(VS.85).aspx

diff --git a/dlls/d3d9/tests/texture.c b/dlls/d3d9/tests/texture.c
index 4d433b1..29864a8 100644
--- a/dlls/d3d9/tests/texture.c
+++ b/dlls/d3d9/tests/texture.c
@@ -197,6 +197,21 @@ static void test_mipmap_gen(IDirect3DDevice9 *device)
                                          D3DFMT_X8R8G8B8, 
D3DPOOL_MANAGED,&texture, 0);
      ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);

+    if (texture) {
+        D3DTEXTUREFILTERTYPE fltt;
+        fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
+        ok(D3DTEXF_LINEAR == fltt, "GetAutoGenFilterType returned default 
%d\n", fltt);
+        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
+        ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned 
%08x\n", hr);
+        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, 
D3DTEXF_ANISOTROPIC);
+        ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned 
%08x\n", hr);
+        fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
+        ok(D3DTEXF_ANISOTROPIC == fltt /*|| broken(D3DTEXF_POINT == fltt)*/,
+           "GetAutoGenFilterType returned %d\n", fltt);
+        hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
+        ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned 
%08x\n", hr);
+        /* IDirect3DTexture9_GenerateMipSubLevels ? */
+    }
      levels = IDirect3DTexture9_GetLevelCount(texture);
      ok(levels == 1, "Got %d levels, expected 1\n", levels);

Thanks for your help,
        Jörg Höhle
WinXP sp2 geforce 8800GT:

With patch:
texture.c:297: Tests skipped: D3DFMT_A32B32G32R32F supports filtering
texture: 189 tests executed (0 marked as todo, 0 failures), 1 skipped.

Without patch:
texture.c:282: Tests skipped: D3DFMT_A32B32G32R32F supports filtering
texture: 184 tests executed (0 marked as todo, 0 failures), 1 skipped.

Rico


Reply via email to