Aside from the fact that you can't know WineDirect3DCreate() failed because of a lack of OpenGL without looking at its implementation, I liked the create flags approach better.
- Re: [6/8] WineD3D: Return a different success value if D3... Henri Verbeet
- Re: [6/8] WineD3D: Return a different success value ... Stefan Dösinger
- Re: [6/8] WineD3D: Return a different success va... Henri Verbeet
- Re: [6/8] WineD3D: Return a different succes... Stefan Dösinger
- Re: [6/8] WineD3D: Return a different su... Henri Verbeet
- Re: [6/8] WineD3D: Return a differe... Stefan Dösinger
- Re: [6/8] WineD3D: Return a dif... Henri Verbeet
- Re: [6/8] WineD3D: Return a... Stefan Dösinger
