Am Wednesday 02 September 2009 15:07:42 schrieb Henri Verbeet: > > That said, I haven't seen a GL implementation yet that successfully > > compiles and SW-emulates a program that exceeds the limits. > > It isn't necessarily a problem when this happens, it's more meant as a > diagnostic while debugging. Well, its most likely going to bring performance down to unplayable levels, but using it just as diagnostics is fine with me
- Re: [PATCH 5/5] wined3d: Print a warning when an ARB prog... Stefan Dösinger
- Re: [PATCH 5/5] wined3d: Print a warning when an ARB... Henri Verbeet
- Re: [PATCH 5/5] wined3d: Print a warning when an... Stefan Dösinger
