Stephan Rose wrote: > Sets up DDPixelFormat for WINED3DFMT_X8L8V8U8, WINED3DFMT_R8G8B8A8_SNORM and > WINED3DFMT_R16G16_SNORM formats. > > Fixes errors in the game http://www.alawar.com/game/tikibar/ that keep it > from running due missing pixel format conversions of the above bump map > formats. Stephan:
You have trailing spaces in the break; line. Please remove them. James McKenzie
+ DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x000000FF; + break; + case WINED3DFMT_R16G16_SNORM:
