Stephan Rose wrote:
> Sets up DDPixelFormat for WINED3DFMT_X8L8V8U8, WINED3DFMT_R8G8B8A8_SNORM and 
> WINED3DFMT_R16G16_SNORM formats.
>
> Fixes errors in the game http://www.alawar.com/game/tikibar/ that keep it 
> from running due missing pixel format conversions of the above bump map 
> formats.
Stephan:

You have trailing spaces in the break; line.  Please remove them.

James McKenzie

+            DDPixelFormat->u5.dwLuminanceAlphaBitMask   = 0x000000FF;
+            break;            
+        case WINED3DFMT_R16G16_SNORM:


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