Am Sunday 20 September 2009 20:09:25 schrieb Henri Verbeet:
>      pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF,
> pCaps->MaxVertexShaderConst); +    pCaps->NumSimultaneousRTs =
> min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs); }
I think you also have to make sure RTs > 3 can't be used in SetRenderTarget 
and GetRenderTarget


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