Am 02.10.2009 um 10:43 schrieb Henri Verbeet:
+ /* Test a viewport with Width and Height bigger than the
surface dimensions
+ *
+ * TODO: Test Width < surface.width, but X + Width >
surface.width
+ * TODO: Test Width < surface.width, what happens with the
height?
+ */
+ memset(&vp, 0, sizeof(vp));
+ vp.X = 0;
+ vp.Y = 0;
+ vp.Width = 10000;
+ vp.Height = 10000;
+ vp.MinZ = 0.0;
+ vp.MaxZ = 0.0;
+ hr = IDirect3DDevice9_SetViewport(device, &vp);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x
\n", hr);
Please add at least a test for d3d8 as well, and if possible for
ddraw. The d3d8 tests are already neglected compared to d3d9, no need
to make it worse.
DDraw has a test for the rendering behavior, it's the test that failed
with wednesday's patch on julliard's machine.
Setting a viewport bigger than the surface returns an error. I am
working on a test and fix for that and plan to send it as a separate
patch. Interestingly, if you change to a smaller render target, call
GetViewport and try to set it back, SetViewport rejects the current
viewport. Currently dealing with tests is a bit of a pain for me,
because the visual tests don't work on my mac(can't t read the
frontbuffer back)